PeepMode Logo








Update History

8/10/17

  • Map pool updated for new season: Abyssal Reef, Acolyte, Ascension to Aiur, Catallena, Interloper, Mech Depot, Odyssey

5/7/17

  • Map pool updated for new season: Abyssal Reef, Ascension to Aiur, Blood Boil, Defenders Landing, Odyssey, Proxima Station, Sequencer

1/28/17

  • Map pool updated for new season: Abyssal Reef, Bel'Shir Vestige, Newkirk Precinct, Paladino Terminal, Proxima Station, Cactus Valley, Honorgrounds
  • Minor bug fixes

11/30/16

  • New maps added to pool: Daybreak, Echo, Habitation Station, Newkirk Precinct, Overgrowth, Vaani Research Station, Whirlwind
  • Minor bug fixes

7/17/16

  • New maps added to pool: Dasan Station, Frost, Galactic Process, New Gettysburg
  • Minor bug fixes

3/19/16

  • Fixed Auto Cam centering issue
  • Minor bug fixes

12/18/15

  • Add floating icons above units, structures, and upgrades while they are in progress

12/8/15

  • Fix cinematic minimap
  • Various bug fixes and visual improvements

11/12/15

  • Bug fixes on LotV version, more fixes coming

11/10/15

  • "1v1 Obs LotV" released (Ulrena)

4/14/15

  • New maps added to pool: Cactus Valley, Coda, Echo, Iron Fortress

4/5/15

  • New maps added to pool: Crooked Maw (2v2), Katherine Square (2v2)

1/15/15

  • New maps added to pool: Expedition Lost, Infernal Pools, Secret Spring, Vaani Research Station

11/10/14

  • New maps (re-)added to pool: Akilon Wastes, Cloud Kingdom, Daybreak, Metalopolis, Ohana, Shakuras Plateau, Xel'Naga Caverns

7/7/14

  • New maps added to pool: Catallena, Deadwing, Foxtrot, Nimbus

3/29/14

  • New maps added to pool: Merry Go Round, Overgrowth, King Sejong Station, Waystation

1/5/14

  • New maps added to pool: Alterzim Stronghold, Heavy Rain, Habitation Station, Daedalus Point

8/26/13

  • New maps added to pool: Whirlwind, Yeonsu, Polar Night, Frost, Derelict Watcher

5/12/13

  • When switching between player POV, structure vision is now correctly conveyed
  • "Player will be revealed" mechanic now correctly conveys structure visibility
  • Units that carry other units are now viewable/selectable as other units (previous workaround fixed)
  • Giant Mutalisk, Mighty MULE, and Mothership Core added as Advanced Avatars

5/5/13

  • Added Ohana and Boneyard to HotS map pool
  • Published "2v2 Obs Hots" for 2v2 maps
  • Fixed issue where purchaed Oracle avatar was not selectable
  • Match players may now vote to kick observers via Ctrl+K

3/24/13

  • Added Bel'Shir Vestige to map pool

3/20/13

  • Added Akilon Wastes, Red City, Star Station, Cloud Kingdom to map pool
  • Re-published maps on EU due to player demand

3/18/13

  • Added new Blizzard Observer UI panels ("Structures", for example)
  • Fixed an issue where typing certain characters caused chat to display incorrectly
  • Fixed issue where Overlord speed was not reset between matches
  • Fixed issue where Vehicle Plating was not reset betwee matches
  • Fixed issue where player profile rollover did not report win/loss ratio
  • Fixed issue where destructible debris did not appear near ramps
  • Fixed issue where camera could scroll beyond the normal bounds of the map

3/1/13

  • WoL Map of the Day: Fixed issue where Social Bnet interface was not available

2/23/13

  • HotS/WoL: Various aesthetic improvements
  • WoL: Removed Antiga Shipyard, Dual Sight, and Korhal Compound from map pool

2/22/13

  • HotS: Fixed minimap terrain issue + research resets

2/21/13

  • WoL: Various fixes bugs introduced with patch 2.0.4

1/28/13

  • WoL: Whirlwind and Akilon Flats added to map pool

1/17/13

  • HotS BETA: Fixed issue on minimap where terrain was not visible
  • WoL: Improved bank security
  • Both: Fixed issue with invisible faceoff actors before first match

12/20/12

  • Initial Hots BETA version released for testing

10/7/12

  • Added custom music to faceoff

9/23/12

  • Abyssal City added to map pool
  • Vicious removed from map pool
  • Various aesthetic improvements on Faceoff
  • Neutral supply depots added to Metropolis
  • Close-by-ground spawns disabled on Entombed Valley
  • Type "ggs" to surrender silently (in case of opponent BM, for example)

8/9/12 (Patch 1.5 fixes)

  • Fixed an issue where spectators could cause certain units to dance and cheer, interrupting their normal behavior
  • Blizzard UI now displays Production panel by default

8/5/12 (Patch 1.5 fixes)

  • Fixed an issue where health bars disappeared in Cinematic Mode
  • Fixed an issue where minimap disappeared in Cinematic Mode
  • Fixed an issue where Blizzard UI was not being displayed correctly
  • Added hotkeys to open/close individual Blizzard UI panels
  • Removed tutorial at beginning of game since there are instruction pages in Arcade now
  • Added chat commands ".ignore [PlayerNum]" and ".unignore [PlayerNum]" to ignore/unignore a specific player's chat messages

5/1/12

  • "You will be revealed" mechanic improved such that only buildings have shared vision instead of all units
  • Fixed a bug where cloaked units were not actually cloaked after Reveal mechanic was triggered in previous match
  • Name panel will now correctly display the match number
  • Fixed a bug where clicking avatar too quickly asks if you want to join a team with yourself
  • Bet window now disappears immediately after making a bet (used to be on 2 second delay)
  • Fixed issue where Marauder grenades had Area of Effect (as in the Campaign)
  • Win/loss ratios in player profiles now display as "wins-losses" instead of "wins/total"
  • Removed HP bars from symbols/decals

4/3/12

  • Match players can no longer access the Kick Player dialog via hotkey
  • Pressing spacebar after match start will now return a match player to the Start Location
  • Kicking a player now requires only 4 votes or majority of players, whichever is less
  • "Instant jump" auto cam modes will now pan for any events within 20 radius (was 10); should prevent jitters during battles
  • Peepmode controls now remain hidden in subsequent matches if player hides them with Ctrl + Alt + E
  • Turf markers will now wander around their spawn point
  • Turf markers are no longer visible beneath fog of war
  • Turf makers now spawn at the very beginning of the match...place markers outside your base at your own risk (reveals your location without enemy actually entering your base if you place a market at your natural, for example)
  • Pets are now tinted to match the player color
  • Shape-based Turf Markers (such as the Star and Smiley Face) are now tinted to match the player color
  • 15 new avatars added based on Wings of Liberty campaign heroes
  • 15 Turf Symbols added (new type of Bling): large player-colored decals for placing on the ground
  • New maps: Metropolis and Ohana
  • Map removed: Shattered Temple

3/5/12

  • New name panel by HanzoSC2 (highly customizable via Options)
  • New maps: Daybreak, Entombed Valley, Korhal Compound
  • Gold minerals replaced with normal minerals on Metalopolis
  • Option dialogs have been organized into separate "tabs"
  • Avatars UI has been condensed and simplified into a page-based system
  • New standard avatar: Probe
  • New avatar for sale: Phoenix
  • New personal option: hide Fair Message Log during play
  • Added Anion Pulse-Crystals (new Phoenix range upgrade) to Upgrade panels
  • Chatting only whitespace will no longer prompt a chat message
  • "APM" is now "EPM"
  • Observer UI is now translucent in Cinematic Mode
  • You can no longer cash your chips through the Store while betting
  • Command Centers and Orbitals added to list of units that de-activate alliance features when selected (to prevent exploit)
  • Blizz UI now hugs top of screen when in full-screen mode (Ctrl + Alt + E)
  • Pets are now respawned when killed by observer multi-click
  • Removed chip icons from victory screens

1/24/12

  • Fixed issue where system would spam "Player will be revealed in 25 seconds"
  • Fixed issue that allowed observers to unload Nydus worms
  • Fixed issue where win streak counter would not be reset if disconnected from a game
  • Commentators will no longer see the dashboard in upper-right of Faceoff
  • Fixed issue where average APM was inaccurate during first 90 seconds of a match
  • Match players can now see each others chat during FFA
  • Kick vote reduced from two-thirds majority to simple majority
  • Match players can now vote to kick by using Ctrl+K
  • Match players are now shown system kick vote messages
  • F8 and F9 are now disabled for match players
  • Avatars hotkey is once again F8
  • Ctrl+F9 added for Personal Options

1/20/12

  • Added advanced camera controls (see Help > Hotkeys)
  • High templar should no longer storm self on faceoff
  • If no one bets against you, you now stand to lose or gain 30% of your bet
  • Added hotkey for kick player window (Ctrl + K)
  • Changed Avatars window hotkey to Ctrl + F8 to free up F8 for player use
  • Basic personal stats ("dashbaord") added to upper-right of Faceoff
  • New Auto Cam styles: Slow Rotation, Medium Rotation
  • "You will be revealed" mechanic built int
  • * Revealing in PeepMode involves sharing vision of all units, not just structure visibility under fog of war
  • Added hotkey to hide PeepMode UI in upper-left (Ctrl-Alt-E)
  • Added hotkeys to switch between auto cam styles (Ctrl-Shift-1, Ctrl-Shift-2, etc)
  • Structure panel's hotkey is now Alt+Y (was Alt+T)
  • Various aesthetic improvements

1/16/12

  • Chips are now automatically cashed when you leave the game
  • Removed Cash My Chips button from victory screen
  • Hotkey labels for zoom in / out are now correct
  • Avatar and Options dialogs no longer remove Blizz UI or Match Log when opened
  • Random Angle style Auto Cam now has a max rotation step of 45 degrees
  • Fixed issue that could cause a Faceoff to bug out
  • Fixed issue where player who left a match did not receive a loss in their record
  • "Player is victorious" is now color of winner
  • Fixed issue where color swap could cause a player to become white
  • Fixed issue where a bet placed at very end of match carried over to next match
  • Updated in-game Help system
  • Other aesthetic improvements

1/12/12

  • Players who are not picked up by the engine (Alt-tabbed, for example) will now be removed from the game
  • Open/close betting checkbox moved to Personal Options
  • Betting will no longer automatically open if a Quick panel is open
  • Fixed issue with game clock minutes displaying incorrectly
  • Improved the look of the Options dialog
  • Baneling will no longer annihilate special Avatars on faceoff
  • Removed votable option "Disable camera zooming" since it was used infrequently
  • Added player color schemes as votable option; default is Red vs Blue
  • Added Auto Cam Style under Personal Options
  • New Auto Cam Styles: Instant Jump, Random Angle (in addition to standard Smooth Pan)
  • Exploration of map now hidden during faceoffs
  • Number of wins are indicated above crown in faceoff if > 1
  • Message Log content is now hidden to eliminate players eavesdropping on observer chat
  • Sentry hallucinations now attack opponents on faceoff
  • Background added to Cinematic Mode minimap clock
  • Several dialogs now opaque to improve readability
  • Added total match count to leaderboard
  • Basic voting changes no longer announced in chat
  • Creep tumors no longer count as structures when player is defeated via razing
  • Pets will now glow instead of having a halo (some gfx cards couldn't handle)
  • Betting window has been simplified/minified and more detail added in rollovers
  • Neutral units such as statues no longer selectable during faceoff
  • Interceptors no longer included in Auto Cam unit groups
  • Cloud Kingdom added to map pool

1/6/12

  • Fixed issue where observers could unload bunkers and other unit-carrying units
  • * Note: when an observer selects a unit, the observer will lose vision of click indicators, waypoints, etc until a non-unit-carrying unit is selected

1/5/12

  • Overall game clock in Leaderboard will now match UI color
  • Ally color settings now unlocked for match players
  • Fixed issue with less than symbols in whispers
  • Fixed issue where "Match Countdown:" label persisted through VS screen
  • Widened the chat area
  • Added translucent background to Advanced Resource panel
  • If a player leaves during a match after placing a bet, the bet is now removed from the Pot
  • Supply will no longer be yellow if a player is maxed out at 200
  • Fixed issue where Avatars buttons were faded out after a match
  • Added Team Liquid and Reddit to Name panel logo cycle
  • Observer chat pings are no longer heard by match players

1/3/12

  • Fixed issue where Leaderboard was not updated after player cashed chips
  • Structure text tag duration is now 50 (was 75)
  • Fixed issue where average APM was inaccurate
  • Fixed issue where Avatars menu was disabled for some users
  • Floating match clock in Cinematic Mode now matches race UI color
  • Changed "Chips earned" to "Chips cashed" in player profiles, reset to 0 (doesn't affect Balances)
  • Added ability to whisper to other players (chat "@[PlayerID] [message]")
  • Enlarged Chat Log
  • Updated Help
  • All votes are now announced via chat
  • Hours will now display in timers (1:20:05 instead of 80:05)
  • "Less than symbol" now appears in chat (via custom image)
  • Aesthetic improvements
  • Added League pulldown to "I Want to Play" dialog

1/2/12

  • Increased chat text timeout from 12 seconds to 15 seconds
  • Fixed max supply > 200 for zerg in Resource panel
  • Fixed issue with Structure and Upgrade panel titles
  • King of last match now immediately given crown on following faceoff
  • Log Status checkbox no longer stays onscreen during Cinematic Mode
  • Moved Cinematic Mode minimap X button over the Ping button
  • Fixed issue with Match History events not refreshing properly
  • UI sounds now unmuted for observers (use hotkeys for silent interaction)

1/1/12

  • /cheer and /dance have been disabled
  • Multi-vote-kick issue fixed
  • Explosions at endmatch removed to improve performance

12/22/11

  • Fixed issue where creep would show up during faceoff
  • Reduced effects at end of matches to improve performance
  • Fixed an issue with Leaderboard where incorrect values showed up after a player left
  • Vision of neutral untis no longer shared during faceoffs
  • Map units (such as statues) no longer included in Auto Cam unit groups

12/18/11

  • Fixed an issue where errors were displayed when many chat messages were being created
  • Fixed an issue where players who had left the game showed up in the Blizzard UI
  • Fixed an issue with chat log player filters
  • Text hearts now replaced with heart icon
  • Army production log events now disabled 10 minutes into match (for performance reasons)
  • Improved performance for players with slower machines/bandwidth

12/15/11

  • Added simplified Avatar selection and tutorial screen
  • Added Personal Option "Advanced Avatar selection" to return to previous functionality
  • Added ability to kick players
  • Resource Panel stays onscreen when other right-side dialogs are brought up
  • Removed Unit Death as an event type in the Match Log (was causing lag)
  • Added Map Analysis overlay in Metalopolis

12/11/11

  • Fixed an issue where match player who exited game during match would show up in following Faceoff
  • Increased speed of Auto Cam pans
  • Workers no longer included in Auto Cam unit groups
  • Increased speed of end-match animations
  • Observers will no longer hear alerts such as "Your ally's base is under attack"
  • Fixed an issue where Blizzard UI was showing a player who had left the game
  • Added more detail to tooltips on Upgrades panel
  • Basic UI configuration is now saved between games
  • Minor bug fixes

12/9/11

  • Game no longer bugs out if a selected player leaves before match begins
  • Spawned townhalls will now show player's normal decal
  • Minor bug fixes

12/6/11

  • Commentator Mode added (Host chooses Democratic [default] or Commentator in Lobby and assigns Commentators)
  • Commentators vote on who plays next match if in Commentator Mode
  • Virtual Pen (Alt + P, Alt + O to erase) added for Commentators
  • Map Overlay (Alt + Y) added for Commentators (townhalls shown as icons; draw on map with pen)
  • Observers now see Control Groups of currently selected player (does not support structure/army mix due to Blizzard alliance quirk...will try to correct)
  • Observers now see waypoints, selection halos, and click indicators of players
  • Observers can now click on a structure to see what it is producing
  • Resource Panel now looks more like standard replays by default; switch to Advanced mode in Personal Options
  • Name Panel and other in-match tools now sort players by spawn location (left to right, top to bottom)
  • Fullscreen Mode (Alt + E) now keeps the Name Panel on-screen
  • Observer minimap pings now permanently disabled; corresponding votable option removed
  • Removed "Buy Upgrades" button from Leaderboard; can be found in Player Bling only
  • Added ".cheer" command during Faceoffs (make your Avatar cheer if available on model)
  • Player chat is now shared with enemy during 1v1 matches
  • Other tweaks / enhancements

11/18/11

  • Changed wording from "Teams" to "Avatars" in UI for 1v1/FFA maps
  • Minor bug fixes

11/6/11

  • Fixed issue with close spawn on Metalopolis
  • Fixed issue with match log display
  • Fixed aesthetic issue with Structures panel; other small panel tweaks
  • Various other improvements/fixes

11/1/11

  • Dual Sight added to map pool
  • Real-Time Stats is now minimized by default; icon changed to mineral image
  • New hotkey: Alt-E for fullscreen mode
  • New votable option: Player Select Mode; default is King vs Least Played
  • Fixed issue with log reporting deaths when morphing a unit
  • Sonas-style rating system has replaced old percentage win system; all players start at 400; min is 10; max is 5000
  • * There was a bug with old system; all matches observed counted as played; delete PeepMode.SC2Bank to start over if your current percentages bother you
  • Personal options have been moved to their own window (via button on main Options window)
  • Personal options now save between games
  • Removed "Keep My Chips" button from Victory screen (was redundant)
  • Added Rating change indicators to Victory screen; removed crowns/races
  • Added secondary Cinematic Button next to minimap
  • Neutral supply depots no longer appear raised under fog of war
  • Team Restrictions UI disabled on maps not supporting 2v2
  • Smoother/simpler fade-in for players at beginning of match
  • Duration of Faceoff mini-battles shortened slightly; Faceoff performance improvement
  • Other minor changes/fixes